WINGFOX – COMPLETE MODULAR ENVIRONMENTS IN UNREAL ENGINE 5 (Premium)
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WINGFOX – COMPLETE MODULAR ENVIRONMENTS IN UNREAL ENGINE 5 Overview
About this course
Do you want to learn about Modularity in Environment Art?
Then I welcome you to Nexttut education’s Complete Modular Environments in Unreal Engine 5 course.
WHY SHOULD YOU LEARN FROM ME:
My name is Arash and I have been a 3D character artist for games for some time now. I have a background in teaching Game-Art related content and I feel confident that you are going to learn a lot from this course.
By the end of this course:
● You will have the knowledge to create Modular Environments
● You will be able to create a decent game environment
WHAT WILL I LEARN:
● Modular Theory and Systems
● Creating Tiling materials and variations
● Working in UE5 to create game environments
● Creating Second UV masks to add more detail in materials
COURSE PROJECTS:
We will start by talking about modularity theory and its benefits and disadvantages, and offer some solutions to cure some problems. Then start working on the planning stage to make sure that we have a strong ground to stand on top of. Then we create the block-out to make sure that our ideas are correct, then start to add iteration on top of iteration to finalize the environment. In the way, we will learn about tiling geometry, tiling materials, displacing simple geometry to create complex details, creating good-looking materials, lighting and many more.
IS THIS COURSE RIGHT FOR ME:
● This course is for students who know something about environment art and want to learn more new techniques
● The course is also for artists who want to speed up their workflow in Modular Environment Creation for Games and improve their skill in making good-looking yet. Performant levels.
WHO IS NOT THE IDEAL STUDENT:
This course is not designed for 3D beginners
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.
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