How To Model A Base Mesh In Maya (Premium)
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How To Model A Base Mesh In Maya Overview
This course is designed to teach you how to build a character from scratch. Learn step-by-step how to create a polygon base character mesh suitable for games or film. You will be provided reference images for your image planes so you can follow along step by step. Learn how to properly prep your scene, set up image planes, and import your reference images. Create proper edge flow that will make the model suitable for the rest of the character pipeline. This tutorial assumes you have a basic understanding of the Maya Interface.
Files Provided:
Reference Images (Front and Side)
10 Maya Project Files that are the completed example for each lesson
Video Tutorials:
Lesson 1: [9:58] Setting up your Scene
Lesson 2: [9:34] Blocking out the Torso and Legs
Lesson 3: [10:14] Blocking out the Arms
Lesson 4: [7:54] Blocking out the Head
Lesson 5: [12:57] Blocking out the Hands
Lesson 6: [6:24] Adding Thumbs and Mirroring Model
Lesson 7: [7:56] Creating Proper Facial Edge Flow
Lesson 8: [3:52] Blocking out the Ear
Lesson 9: [4:41] Edits using Soft Select
Lesson 10: [11:13] Adding the Breasts
Software Used in Videos:
Maya 2018 (Maya 2018 or newer is recommended)
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