3D Game Character Creature – Full Complete Pipeline (Premium)
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3D Game Character Creature – Full Complete Pipeline Overview
Learn How to Model sculpt and Texture a Character Creature using Zbrush, Maya, Substance Painter, Photoshop, Unreal
What you’ll learn
Create a full body character suitable for games
Understand the reasons behind retopologizing
Design creatures in a logical and creative manner
Create skin and eye textures
Understand how to make clean production-ready topology
Texture and light for presentation
Requirements
Basic knowledge of ZBrush, Maya, Substance, Marmoset, Photoshop, Unreal
Description
Instructor InfoAbraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico. What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn’t draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving. Course Info Throughout this course, we are going to be focusing on the creation of a video game-ready character. We are going to be bringing in an interesting character to life. We will go through the whole process of character game creation starting from design, proportion, anatomy, and diving in to the entire pipeline until we arrive to a production-ready character. We will go deep into the creation of the high poly, low poly, retopologizing, UV mapping, texturing, material setup, rendering, lights, post-production, and at the end putting the character into a game engine to make sure everything is working properly.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Vol. 1: Sculpting the Creature
Lecture 2 Volume 1 Overview
Lecture 3 Proportions and Base Mesh
Lecture 4 Torso
Lecture 5 Arms
Lecture 6 Legs
Lecture 7 Head
Lecture 8 Design Adjustments
Lecture 9 Head Details Part 1
Lecture 10 Head Details Part 2
Lecture 11 Torso Details
Lecture 12 Back Details
Lecture 13 Light Test
Lecture 14 Arms Details
Lecture 15 Hands Details
Lecture 16 Feet Details
Lecture 17 Micro Details
Lecture 18 Character Details
Lecture 19 Marmoset Quickview
Section 3: Vol. 2: Retopologizing, Unwrapping, Texturing, Setting up for Presentation
Lecture 20 Volume 2 Overview
Lecture 21 Retopology Intro
Lecture 22 Retopology Tools
Lecture 23 Retopology Torso
Lecture 24 Retopology Face Main Loops
Lecture 25 Retopology Face Main Details
Lecture 26 Retopology Head
Lecture 27 Retopology Neck
Lecture 28 Retopology Back
Lecture 29 Retopology Legs
Lecture 30 Retopology Legs Details
Lecture 31 Retopology Feet
Lecture 32 Retopology Forearm Fingers
Lecture 33 Retopology Hands
Lecture 34 Retopology Final Steps
Lecture 35 UVs Part 1
Lecture 36 UVs Part 2
Lecture 37 UVs Part 3
Lecture 38 UVs Cleanup
Lecture 39 Normal Map and Baking
Lecture 40 Useful Maps and Initial Colors
Lecture 41 Color Layering Part 1
Lecture 42 Color Layering Part 2
Lecture 43 Color Details and Fake SSS
Lecture 44 Glossiness
Lecture 45 Color Details
Lecture 46 TrueSSS and Final Details
Lecture 47 Eye Texturing
Lecture 48 Marmoset Material Setup
Lecture 49 Light Setup
Lecture 50 Photoshop Post Production
Lecture 51 Final Video
Anyone who want to create an interesting character for games
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